[新增]新增井字棋世间旅行

This commit is contained in:
唐明明
2021-02-16 18:04:23 +08:00
parent 001eb197a2
commit 25e1f58939

View File

@@ -37,45 +37,16 @@ const Square = (props) => {
}
class Board extends React.Component {
// 类组件es6的constructor钩子函数
constructor (props) {
super(props);
this.state = {
squares: Array(9).fill(null),
xInNext: true
}
}
// 定一个一个组件方法
handleClick(i) {
// Array.slice()返回数组选定的元素,相当于克隆了原有数组
const squares = this.state.squares.slice()
if(calculateWinner(squares) || squares[i]) {
return
}
squares[i] = this.state.xInNext ? 'X': 'O'
this.setState({
squares,
xInNext: !this.state.xInNext
})
}
// 小方格方法
renderSquare(i) {
return <Square
value={this.state.squares[i]}
onSquare={()=>this.handleClick(i)}
value={this.props.squares[i]}
onSquare={()=>this.props.onBoard(i)}
/>;
}
render() {
const winner = calculateWinner(this.state.squares)
let status;
if (winner) {
status = '恭喜选手' + winner + '获胜~'
}else{
status = '下一位选手: ' + (this.state.xInNext ? 'X': 'O');
}
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
@@ -97,15 +68,67 @@ class Board extends React.Component {
}
class Game extends React.Component {
constructor (props) {
super(props)
this.state = {
history: [{
squares: Array(9).fill(null)
}],
xIsNext: true,
stepIndex: 0
}
}
// 定一个一个组件方法
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepIndex + 1)
const current = history[history.length - 1]
const squares = current.squares.slice()
if(calculateWinner(squares) || squares[i]){
return
}
squares[i] = this.state.xInNext ? 'X': 'O'
this.setState({
history: history.concat([{ squares }]),
xInNext: !this.state.xInNext,
stepIndex: history.length
})
// Array.slice()返回数组选定的元素,相当于克隆了原有数组
}
jumpTo(index){
this.setState({
stepIndex: index,
xIsNext: (index % 2) === 0,
})
}
render() {
const history = this.state.history
const current = history[this.state.stepIndex]
const winner = calculateWinner(current.squares)
const moves = history.map((stepArr, index) => {
const desc = index ? '下一步' + index : '开始游戏'
return(
<li key={index}>
<button onClick={()=> this.jumpTo(index)}>{desc}</button>
</li>
)
})
let status;
if(winner){
status = '恭喜选手' + winner + '获胜~'
}else{
status = '下一位选手: ' + (this.state.xInNext ? 'X': 'O');
}
return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares={current.squares}
onBoard={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);