const QR = require('./qrcode.js') const GD = require('./gradient.js') export default class Painter { constructor(ctx, data) { this.ctx = ctx this.data = data this.globalWidth = {} this.globalHeight = {} } paint(callback) { this.style = { width: this.data.width.toPx(), height: this.data.height.toPx() } this._background() if (this.data.views && this.data.views.length > 0) { for (const view of this.data.views) { this._drawAbsolute(view) } } callback && callback() } _background() { this.ctx.save() const { width, height } = this.style const bg = this.data.background this.ctx.translate(width / 2, height / 2) this._doClip(this.data.borderRadius, width, height) if (!bg) { // 如果未设置背景,则默认使用透明色 this.ctx.fillStyle = 'transparent' this.ctx.fillRect(-(width / 2), -(height / 2), width, height) } else if (bg.src) { // 背景填充图片 this.ctx.drawImage(bg, -(width / 2), -(height / 2), width, height) }else if (bg.startsWith('#') || bg.startsWith('rgba') || bg.toLowerCase() === 'transparent') { // 背景填充颜色 this.ctx.fillStyle = bg this.ctx.fillRect(-(width / 2), -(height / 2), width, height) } else if (GD.api.isGradient(bg)) { GD.api.doGradient(bg, width, height, this.ctx) this.ctx.fillRect(-(width / 2), -(height / 2), width, height) } this.ctx.restore() } _drawAbsolute(view) { if (!(view && view.type)) { // 过滤无效 view return } // 证明 css 为数组形式,需要合并 if (view.css && view.css.length) { /* eslint-disable no-param-reassign */ view.css = Object.assign(...view.css) } switch (view.type) { case 'image': this._drawAbsImage(view) break case 'text': this._fillAbsText(view) break case 'rect': this._drawAbsRect(view) break case 'qrcode': this._drawQRCode(view) break default: break } } _border({ borderRadius = 0, width, height, borderWidth = 0, borderStyle = 'solid' }) { let r1 = 0, r2 = 0, r3 = 0, r4 = 0 const minSize = Math.min(width, height) if (borderRadius) { const border = borderRadius.split(/\s+/) if (border.length === 4) { r1 = Math.min(border[0].toPx(false, minSize), width / 2, height / 2) r2 = Math.min(border[1].toPx(false, minSize), width / 2, height / 2) r3 = Math.min(border[2].toPx(false, minSize), width / 2, height / 2) r4 = Math.min(border[3].toPx(false, minSize), width / 2, height / 2) } else { r1 = r2 = r3 = r4 = Math.min(borderRadius && borderRadius.toPx(false, minSize), width / 2, height / 2) } } const lineWidth = borderWidth && borderWidth.toPx(false, minSize) this.ctx.lineWidth = lineWidth if (borderStyle === 'dashed') { this.ctx.setLineDash([(lineWidth * 4) / 3, (lineWidth * 4) / 3]) // this.ctx.lineDashOffset = 2 * lineWidth } else if (borderStyle === 'dotted') { this.ctx.setLineDash([lineWidth, lineWidth]) } const notSolid = borderStyle !== 'solid' this.ctx.beginPath() notSolid && r1 === 0 && this.ctx.moveTo(-width / 2 - lineWidth, -height / 2 - lineWidth / 2) // 顶边虚线规避重叠规则 r1 !== 0 && this.ctx.arc(-width / 2 + r1, -height / 2 + r1, r1 + lineWidth / 2, 1 * Math.PI, 1.5 * Math.PI) //左上角圆弧 this.ctx.lineTo(r2 === 0 ? (notSolid ? width / 2 : width / 2 + lineWidth / 2) : width / 2 - r2, -height / 2 - lineWidth / 2) // 顶边线 notSolid && r2 === 0 && this.ctx.moveTo(width / 2 + lineWidth / 2, -height / 2 - lineWidth) // 右边虚线规避重叠规则 r2 !== 0 && this.ctx.arc(width / 2 - r2, -height / 2 + r2, r2 + lineWidth / 2, 1.5 * Math.PI, 2 * Math.PI) // 右上角圆弧 this.ctx.lineTo(width / 2 + lineWidth / 2, r3 === 0 ? (notSolid ? height / 2 : height / 2 + lineWidth / 2) : height / 2 - r3) // 右边线 notSolid && r3 === 0 && this.ctx.moveTo(width / 2 + lineWidth, height / 2 + lineWidth / 2) // 底边虚线规避重叠规则 r3 !== 0 && this.ctx.arc(width / 2 - r3, height / 2 - r3, r3 + lineWidth / 2, 0, 0.5 * Math.PI) // 右下角圆弧 this.ctx.lineTo(r4 === 0 ? (notSolid ? -width / 2 : -width / 2 - lineWidth / 2) : -width / 2 + r4, height / 2 + lineWidth / 2) // 底边线 notSolid && r4 === 0 && this.ctx.moveTo(-width / 2 - lineWidth / 2, height / 2 + lineWidth) // 左边虚线规避重叠规则 r4 !== 0 && this.ctx.arc(-width / 2 + r4, height / 2 - r4, r4 + lineWidth / 2, 0.5 * Math.PI, 1 * Math.PI) // 左下角圆弧 this.ctx.lineTo(-width / 2 - lineWidth / 2, r1 === 0 ? (notSolid ? -height / 2 : -height / 2 - lineWidth / 2) : -height / 2 + r1) // 左边线 notSolid && r1 === 0 && this.ctx.moveTo(-width / 2 - lineWidth, -height / 2 - lineWidth / 2) // 顶边虚线规避重叠规则 if (!notSolid) { this.ctx.closePath() } } /** * 根据 borderRadius 进行裁减 */ _doClip(borderRadius, width, height, borderStyle) { if (borderRadius && width && height) { // 防止在某些机型上周边有黑框现象,此处如果直接设置 fillStyle 为透明,在 Android 机型上会导致被裁减的图片也变为透明, iOS 和 IDE 上不会 // globalAlpha 在 1.9.90 起支持,低版本下无效,但把 fillStyle 设为了 white,相对默认的 black 要好点 this.ctx.globalAlpha = 0 this.ctx.fillStyle = 'white' this._border({ borderRadius, width, height, borderStyle }) this.ctx.fill() // 在 ios 的 6.6.6 版本上 clip 有 bug,禁掉此类型上的 clip,也就意味着,在此版本微信的 ios 设备下无法使用 border 属性 this.ctx.clip() this.ctx.globalAlpha = 1 } } /** * 画边框 */ _doBorder(view, width, height) { if (!view.css) { return } const { borderRadius, borderWidth, borderColor, borderStyle } = view.css if (!borderWidth) { return } this.ctx.save() this._preProcess(view, true) this.ctx.strokeStyle = borderColor || 'black' this._border({ borderRadius, width, height, borderWidth, borderStyle }) this.ctx.stroke() this.ctx.restore() } _preProcess(view, notClip) { let width = 0 let height let extra const paddings = this._doPaddings(view) switch (view.type) { case 'text': { const textArray = view.text.split('\n') // 处理多个连续的'\n' for (let i = 0; i < textArray.length; ++i) { if (textArray[i] === '') { textArray[i] = ' ' } } // const fontWeight = view.css.fontWeight === 'bold' ? 'bold' : 'normal' const fontWeightArr = ['normal', 'bold', 'bolder', 'lighter', '100', '200', '300', '400', '500', '600', '700', '800', '900'] const fontWeight = fontWeightArr.includes(view.css.fontWeight) ? view.css.fontWeight : 'normal' const textStyle = view.css.textStyle === 'italic' ? 'italic' : 'normal' let textIndent = view.css.textIndent ? view.css.textIndent.toPx() : 0 if (!view.css.fontSize) { view.css.fontSize = '20rpx' } this.ctx.font = `${textStyle} ${fontWeight} ${view.css.fontSize.toPx()}px "${view.css.fontFamily || 'sans-serif'}"` // 计算行数 let lines = 0 const linesArray = [] for (let i = 0; i < textArray.length; ++i) { const textLength = this.ctx.measureText(textArray[i]).width // 最小长度 const minWidth = view.css.fontSize.toPx() + paddings[1] + paddings[3] let partWidth = view.css.width ? view.css.width.toPx(false, this.style.width) - paddings[1] - paddings[3] : textLength if (partWidth < minWidth) { partWidth = minWidth } // textIndent 最大为一行 textIndent = textIndent > partWidth ? partWidth : textIndent const calLines = Math.ceil((textLength + textIndent) / partWidth) // 取最长的作为 width width = partWidth > width ? partWidth : width lines += calLines linesArray[i] = calLines } lines = view.css.maxLines < lines ? view.css.maxLines : lines const lineHeight = view.css.lineHeight ? view.css.lineHeight.toPx() : view.css.fontSize.toPx() height = lineHeight * lines extra = { textIndent, lines: lines, lineHeight: lineHeight, textArray: textArray, linesArray: linesArray } break } case 'image': { // 有css却未设置width或height,则默认为auto if (view.css) { if (!view.css.width) { view.css.width = 'auto' } if (!view.css.height) { view.css.height = 'auto' } } if (!view.css || (view.css.width === 'auto' && view.css.height === 'auto')) { width = Math.round(view.sWidth) height = Math.round(view.sHeight) } else if (view.css.width === 'auto') { height = view.css.height.toPx(false, this.style.height) width = (view.sWidth / view.sHeight) * height } else if (view.css.height === 'auto') { width = view.css.width.toPx(false, this.style.width) height = (view.sHeight / view.sWidth) * width } else { width = view.css.width.toPx(false, this.style.width) height = view.css.height.toPx(false, this.style.height) } break } default: if (!(view.css.width && view.css.height)) { console.error('You should set width and height') return } width = view.css.width.toPx(false, this.style.width) height = view.css.height.toPx(false, this.style.height) break } let x if (view.css && view.css.right) { if (typeof view.css.right === 'string') { x = this.style.width - view.css.right.toPx(true, this.style.width) } else { // 可以用数组方式,把文字长度计算进去 // [right, 文字id, 乘数(默认 1)] const rights = view.css.right x = this.style.width - rights[0].toPx(true, this.style.width) - this.globalWidth[rights[1]] * (rights[2] || 1) } } else if (view.css && view.css.left) { if (typeof view.css.left === 'string') { x = view.css.left.toPx(true, this.style.width) } else { const lefts = view.css.left x = lefts[0].toPx(true, this.style.width) + this.globalWidth[lefts[1]] * (lefts[2] || 1) } } else { x = 0 } //const y = view.css && view.css.bottom ? this.style.height - height - view.css.bottom.toPx(true) : (view.css && view.css.top ? view.css.top.toPx(true) : 0); let y if (view.css && view.css.bottom) { y = this.style.height - height - view.css.bottom.toPx(true, this.style.height) } else { if (view.css && view.css.top) { if (typeof view.css.top === 'string') { y = view.css.top.toPx(true, this.style.height) } else { const tops = view.css.top y = tops[0].toPx(true, this.style.height) + this.globalHeight[tops[1]] * (tops[2] || 1) } } else { y = 0 } } const angle = view.css && view.css.rotate ? this._getAngle(view.css.rotate) : 0 // 当设置了 right 时,默认 align 用 right,反之用 left const align = view.css && view.css.align ? view.css.align : view.css && view.css.right ? 'right' : 'left' const verticalAlign = view.css && view.css.verticalAlign ? view.css.verticalAlign : 'top' // 记录绘制时的画布 let xa = 0 switch (align) { case 'center': xa = x break case 'right': xa = x - width / 2 break default: xa = x + width / 2 break } let ya = 0 switch (verticalAlign) { case 'center': ya = y break case 'bottom': ya = y - height / 2 break default: ya = y + height / 2 break } this.ctx.translate(xa, ya) // 记录该 view 的有效点击区域 // TODO ,旋转和裁剪的判断 // 记录在真实画布上的左侧 let left = x if (align === 'center') { left = x - width / 2 } else if (align === 'right') { left = x - width } var top = y if (verticalAlign === 'center') { top = y - height / 2 } else if (verticalAlign === 'bottom') { top = y - height } if (view.rect) { view.rect.left = left view.rect.top = top view.rect.right = left + width view.rect.bottom = top + height view.rect.x = view.css && view.css.right ? x - width : x view.rect.y = y } else { view.rect = { left: left, top: top, right: left + width, bottom: top + height, x: view.css && view.css.right ? x - width : x, y: y } } view.rect.left = view.rect.left - paddings[3] view.rect.top = view.rect.top - paddings[0] view.rect.right = view.rect.right + paddings[1] view.rect.bottom = view.rect.bottom + paddings[2] if (view.type === 'text') { view.rect.minWidth = view.css.fontSize.toPx() + paddings[1] + paddings[3] } this.ctx.rotate(angle) if (!notClip && view.css && view.css.borderRadius && view.type !== 'rect') { this._doClip(view.css.borderRadius, width, height, view.css.borderStyle) } this._doShadow(view) if (view.id) { this.globalWidth[view.id] = width this.globalHeight[view.id] = height } return { width: width, height: height, x: x, y: y, extra: extra } } _doPaddings(view) { const { padding } = view.css ? view.css : {} let pd = [0, 0, 0, 0] if (padding) { const pdg = padding.split(/\s+/) if (pdg.length === 1) { const x = pdg[0].toPx() pd = [x, x, x, x] } if (pdg.length === 2) { const x = pdg[0].toPx() const y = pdg[1].toPx() pd = [x, y, x, y] } if (pdg.length === 3) { const x = pdg[0].toPx() const y = pdg[1].toPx() const z = pdg[2].toPx() pd = [x, y, z, y] } if (pdg.length === 4) { const x = pdg[0].toPx() const y = pdg[1].toPx() const z = pdg[2].toPx() const a = pdg[3].toPx() pd = [x, y, z, a] } } return pd } // 画文字的背景图片 _doBackground(view) { this.ctx.save() const { width: rawWidth, height: rawHeight } = this._preProcess(view, true) const { background } = view.css let pd = this._doPaddings(view) const width = rawWidth + pd[1] + pd[3] const height = rawHeight + pd[0] + pd[2] this._doClip(view.css.borderRadius, width, height, view.css.borderStyle) if (GD.api.isGradient(background)) { GD.api.doGradient(background, width, height, this.ctx) } else { this.ctx.fillStyle = background } this.ctx.fillRect(-(width / 2), -(height / 2), width, height) this.ctx.restore() } _drawQRCode(view) { this.ctx.save() const { width, height } = this._preProcess(view) QR.api.draw(view.content, this.ctx, -width / 2, -height / 2, width, height, view.css.background, view.css.color) this.ctx.restore() this._doBorder(view, width, height) } _drawAbsImage(view) { if (!view.url) { return } this.ctx.save() const { width, height } = this._preProcess(view) // 图片失败 if (typeof view.url === 'string') { this.ctx.fillStyle = '#ddd' this.ctx.fillRect(-(width / 2), -(height / 2), width, height) this.ctx.restore() return } // 获得缩放到图片大小级别的裁减框 let rWidth = view.sWidth let rHeight = view.sHeight let startX = 0 let startY = 0 // 绘画区域比例 const cp = width / height // 原图比例 const op = view.sWidth / view.sHeight if (cp >= op) { rHeight = rWidth / cp startY = Math.round((view.sHeight - rHeight) / 2) } else { rWidth = rHeight * cp startX = Math.round((view.sWidth - rWidth) / 2) } if (view.css && view.css.mode === 'scaleToFill') { this.ctx.drawImage(view.url, -(width / 2), -(height / 2), width, height) } else { this.ctx.drawImage(view.url, startX, startY, rWidth, rHeight, -(width / 2), -(height / 2), width, height) view.rect.startX = startX / view.sWidth view.rect.startY = startY / view.sHeight view.rect.endX = (startX + rWidth) / view.sWidth view.rect.endY = (startY + rHeight) / view.sHeight } this.ctx.restore() this._doBorder(view, width, height) } _fillAbsText(view) { if (!view.text) { return } if (view.css.background) { // 生成背景 this._doBackground(view) } this.ctx.save() const { width, height, extra } = this._preProcess(view, view.css.background && view.css.borderRadius) this.ctx.fillStyle = view.css.color || 'black' const { lines, lineHeight, textArray, linesArray, textIndent } = extra // 如果设置了id,则保留 text 的长度 if (view.id) { let textWidth = 0 for (let i = 0; i < textArray.length; ++i) { const _w = this.ctx.measureText(textArray[i]).width textWidth = _w > textWidth ? _w : textWidth } this.globalWidth[view.id] = width ? (textWidth < width ? textWidth : width) : textWidth } let lineIndex = 0 let tabWidth = 0 for (let j = 0; j < textArray.length; ++j) { const preLineLength = Math.ceil(textArray[j].length / linesArray[j]) const firstLineLength = Math.ceil(((width - textIndent) / width) * (textArray[j].length / linesArray[j])) let start = 0 let alreadyCount = 0 for (let i = 0; i < linesArray[j]; ++i) { // 绘制行数大于最大行数,则直接跳出循环 if (lineIndex >= lines) { break } tabWidth = i == 0 ? textIndent : 0 alreadyCount = i == 0 ? firstLineLength : preLineLength let text = textArray[j].substr(start, alreadyCount) let measuredWith = this.ctx.measureText(text).width // 如果测量大小小于width一个字符的大小,则进行补齐,如果测量大小超出 width,则进行减除 // 如果已经到文本末尾,也不要进行该循环 while (start + alreadyCount <= textArray[j].length && (width - measuredWith - tabWidth > view.css.fontSize.toPx() || measuredWith - width > view.css.fontSize.toPx())) { if (measuredWith < width) { text = textArray[j].substr(start, ++alreadyCount) } else { if (text.length <= 1) { // 如果只有一个字符时,直接跳出循环 break } text = textArray[j].substr(start, --alreadyCount) // break } measuredWith = this.ctx.measureText(text).width } start += text.length // 如果是最后一行了,发现还有未绘制完的内容,则加... if (lineIndex === lines - 1 && (j < textArray.length - 1 || start < textArray[j].length)) { while (this.ctx.measureText(`${text}...`).width > width) { if (text.length <= 1) { // 如果只有一个字符时,直接跳出循环 break } text = text.substring(0, text.length - 1) } text += '...' measuredWith = this.ctx.measureText(text).width } this.ctx.textAlign = view.css.textAlign ? view.css.textAlign : 'left' let x let lineX switch (view.css.textAlign) { case 'center': x = 0 lineX = x - measuredWith / 2 + tabWidth break case 'right': x = width / 2 lineX = x - measuredWith + tabWidth break default: x = -(width / 2) + tabWidth lineX = x break } const y = -(height / 2) + (lineIndex === 0 ? view.css.fontSize.toPx() : view.css.fontSize.toPx() + lineIndex * lineHeight) lineIndex++ if (view.css.textStyle === 'stroke') { this.ctx.strokeText(text, x, y, measuredWith) } else { this.ctx.fillText(text, x, y, measuredWith) } const fontSize = view.css.fontSize.toPx() if (view.css.textDecoration) { this.ctx.lineWidth = fontSize / 13 this.ctx.beginPath() if (/\bunderline\b/.test(view.css.textDecoration)) { this.ctx.moveTo(lineX, y) this.ctx.lineTo(lineX + measuredWith, y) } if (/\boverline\b/.test(view.css.textDecoration)) { this.ctx.moveTo(lineX, y - fontSize) this.ctx.lineTo(lineX + measuredWith, y - fontSize) } if (/\bline-through\b/.test(view.css.textDecoration)) { this.ctx.moveTo(lineX, y - fontSize / 3) this.ctx.lineTo(lineX + measuredWith, y - fontSize / 3) } this.ctx.closePath() this.ctx.strokeStyle = view.css.color this.ctx.stroke() } } } this.ctx.restore() this._doBorder(view, width, height) } _drawAbsRect(view) { this.ctx.save() const { width, height } = this._preProcess(view) if (GD.api.isGradient(view.css.color)) { GD.api.doGradient(view.css.color, width, height, this.ctx) } else { this.ctx.fillStyle = view.css.color } const { borderRadius, borderStyle, borderWidth } = view.css this._border({ borderRadius, width, height, borderWidth, borderStyle }) this.ctx.fill() this.ctx.restore() this._doBorder(view, width, height) } // shadow 支持 (x, y, blur, color), 不支持 spread // shadow:0px 0px 10px rgba(0,0,0,0.1); _doShadow(view) { if (!view.css || !view.css.shadow) { return } const box = view.css.shadow.replace(/,\s+/g, ',').split(/\s+/) if (box.length > 4) { console.error("shadow don't spread option") return } this.ctx.shadowOffsetX = parseInt(box[0], 10) this.ctx.shadowOffsetY = parseInt(box[1], 10) this.ctx.shadowBlur = parseInt(box[2], 10) this.ctx.shadowColor = box[3] } _getAngle(angle) { return (Number(angle) * Math.PI) / 180 } }